Castle Of Despair
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Title : Castle Of Despair
Filename : Castle_Of_Despair.bsp
Author : Atle Holm
Email Address : wsio@c2i.net
Description : Half-Life Deathmatch Map
Additional Credits to : - Valve and Sierra, for making the game.
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* Play Information *
Game : Half-Life
SinglePlay : No
Cooperative : No
Deathmatch 2-10 : Yes
Size : Normal(Huge levels suck! If you aren't playin with a huge number of other players, which never happen! Except on the internet[Internet + alot-of-players= Lagg!Lagg!Lagg!], or on a huge gathering that usually is every year or something{like TG in norway, with 4300 people})
Difficulty Settings : No
New Sounds : No
New Graphics : Yes, over 97% of the level uses quake graphics, which is stored in the bsp file.
Demos Replaced : None
* Construction *
Build Time : 1 month
Compile Time : 4 hours
Known Bugs : None... let me know if you find any
Brushes : 2250
Point Entities : 333
Solid Entities : 41
Base : A new level from scratch
Compile Machine : P2-400 128MB SD RAM
* A little about the level *
This map was supposed to be a Quake1 map. But because of high
r_speeds I had to convert it to a Half-Life map. Since HL takles
high r_speeds better than Q1. I know what most of you guys think
when I say: "high r_speeds". But, infact, some of us out there
have computers that easily play maps like these. Most of the time
the map has r_speeds from 20 to 800. But in one area, the R_speeds
are from 800 to 1900. But that is still just a little part of the map.
The level is detailed, and contains alot of small brushes forming a
cirkle or other round objects. I allso used alot of time to make edges
round and nice. Since I used the 1.6 version of WC to edit this map
as a quake map at first, I used alot of time on making the round edges.
When I found out that Q1 didn't "like" levels like this one,
I converted it to a HL level, and continued working on it with the
2.1 version of WC. But still, many of the round edges
(or curves, or whatever) could not be made with WC's(2.1) arch
selection. So, many of the cirkles and round edges made after I
converted the map were still made brush by brush. The map is
best played over a LAN network(you know, that kind of network you
play through on a gathering). Well, I myself wouldn't mind if I
saw a map on the net like this one. If the map is quality, and It's
only error is a little high r_speeds in a little area, I would
defenently download it. Cause I have no proplem with using my
prosessor and graphics card for some serious gaming(on a detailed,
great map!) So, to all you guys out there: If you are not using a
p200 with no 3DFX card, you should download this map!
(I just can't believe it when people have computer's like that when
you can buy a P2-400 or 450, with a Voodoo2, for nothing).
The texture pack which was used in this map can be downloaded at:
http://home.c2i.net/quakemaps/
But you don't need it too play this map, since the textures are stored
in the map.
The map can allso be played as a teamplay map. :)
My next level will have low r_speeds :) I promise! =)
* Copyright / Permissions *
Authors MAY NOT use this level as a base to build
additional levels.
But you can do whatever you want other than that.
Have Fun!!!
:)