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Solar tutorial

A tutorial about how to animate a solar-system. blablala.

Engine

A tutorial about how to animate a four cylinder engine.

Wankel

A tutorial about how to use animation techniques to do some of the modelling in such objects where modelling by normal means is not good enough.

Pivot points

A small tutorial about how careful consideration of pivot points can make all the difference between god and bad approaches to modelling and animation.

Material part 1

Timesaver with multiple materials

Material part 2

What's the color

Material part 3

Using colors to map all kinds of material properties

Material part 5

Adding mood with some simple shadowmapping

Material part 6

Advanced shadowmapping/diffusionmapping

Material part 7

Laser Part I

Material part 8*

Some facts about turbidity saturation

Material part 9

The skyish planet terminator problem

Material part 10(partly)

Scopemasking based on color treshold

Material part 11*

Scopemasking based on range of colors

Material part 12*

Using Kelly R. Brocks alphamethod to make glow

Material part 13(partly)

Making a colored atmosphere around a planet without filtering the surface

Material part 14*

A fun way to use the angle handler

Material part 15

Making fog with turbidity

Material part 16*

Using the mapping handler

Material part 17*

Playing with noise

Material part 18*

Noise controlling effect of noise

Material part 19*

Noise based alpha mapping

Material part 20*

Impossible texture falloff made real

Material part 21

Laser Part II - More like a tutorial