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Welcome to the Real 3D Helpdesk | |
A tutorial about how to animate a solar-system. blablala. | |
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Engine |
A tutorial about how to animate a four cylinder engine. |
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Wankel |
A tutorial about how to use animation techniques to do some of the modelling in such objects where modelling by normal means is not good enough. |
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Pivot points |
A small tutorial about how careful consideration of pivot points can make all the difference between god and bad approaches to modelling and animation. |
Timesaver with multiple materials | |
What's the color | |
Using colors to map all kinds of material properties | |
Adding mood with some simple shadowmapping | |
Advanced shadowmapping/diffusionmapping | |
Laser Part I | |
Some facts about turbidity saturation | |
The skyish planet terminator problem | |
Scopemasking based on color treshold | |
Scopemasking based on range of colors | |
Using Kelly R. Brocks alphamethod to make glow | |
Making a colored atmosphere around a planet without filtering the surface | |
A fun way to use the angle handler | |
Making fog with turbidity | |
Using the mapping handler | |
Playing with noise | |
Noise controlling effect of noise | |
Noise based alpha mapping | |
Impossible texture falloff made real | |
Laser Part II - More like a tutorial | |