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Real 3D, the factsWhat is Real 3D all about?Well, it is not an easy question, but I will try to answer. Real 3D is a modelling and animation package which is able to produce highly photorealistic images and animation, at high speed and low cost. | |
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Its highly configurable user interface and built in programming language, RPL (Real 3D Programming Language, based on fourth), makes it a vary unique package over most of the competition. For example, if you need a particle system which isn't by default supported, you can make your own animation rules, based on common laws of physics. |
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As you can see from the image above, it can even have its own interface. And no compiling has to be done. Its hierarchical orientation is also unique and very thoroughly done. If you can see an object in the select window, you can animate it. Everything is a kind of object, meaning that a texture map can be animated separately from the object(s) it is attached to. It is possible to let different forces apply to different textures and their object. | |
Object typesWhen it comes to object types there are three main categories; visibles, structures, and controls.VisiblesVisible solids covers objects such as spheres, cylinders, cutted cone sector etc. These are made with a technique called CSG (Constructive Solid Geometry), which is based on mathematics. These types of object are extremely suited for Boolean Operations. Further, this makes it possible to do an animation where a hole is being drilled into another object. Imagine the following problem; you have just made a complex object, consisting of thousand of subobjects, and you want to cut this in half, to reveal what is inside. All you have to do is set the 'And' attributte for the object, and place an inverted rectangle inside, which defines how the object is cutted. To to a slicing animation, all you have to do is move this rectangle. Try doing this with a polygonal tool. | |
The picture above shows all the standard CSG objects, and compound tools
(those who place CSGs) you will find in Real 3D.
| Compound tools are tools that will help you place lots of CSGs
automatically. Compound tools include rectangular and circular tubes,
conical tubes, rounded polygons and more. A conical tube may concist
of cutted cones with spheres in between.
Surface visibles are used where visible solids are inadequate. There are three types, polygonal, phong, and b-spline. Square and triangle polygons are supported for polygonal and phong surfaces. With b-spline surfaces, you are able to produce very smooth, yet detailed surfaces with a very low point count. There are many ways of defining a surface, such as rotate, swinging, extruding, build from cross section, build from 2D picture, fill volume, fractal tree, and fractal landscape. All of which can be controlled from RPL, including the fractal generators; see a bush evolve into a great pinetree. Some new ones have also surfaced from generous users, such as the rail tool. The image below shows the three surface types; polygon, phong, and b-spline. ![]() |
Structures | ||||||||||
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Controls | ||
| Controls covers objects such as curves, attributtes, lights, cameras, coordinate systems, and animation parameters. |
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| There are many types of curves, such as polygonal and b-spline, both open and closed. Several methods are available for placing a b-spline curve; polygon will place the polygonal control curve of the b-spline, knot-point will generate a bspline where the curve will go through the points defined, and curve will make b-spline the same way as polygonal, with the difference that it will extend all the way to the endpoints. | ||
The picture above shows the effect of Depth Of Field. Also, it shows how photorealistic shadows can be recreated using light planes. |
There are five different kind of lights available. Point, spot,
cylindrical, line, and plane. Line and plane light can take a long
time to render, but the results are truly amazing. All types have
three types of illumination falloffs; to inifity, which is a non-
linear falloff, local, which is linear to a user-defined distance,
and no fading, which are equally strong no matter the distance.
It is possible to have lots of cameras, each one consisting of two different objects; the viewpoint and the aimpoint. These can naturally be animated separately, which gives the ability to produce even the most advanced camera movement imaginable. Each camera can have individual viewing angles and depth of field, and also be attached to a specific view window if wanted. |
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| Personal - Real 3D - Other | |
| About Real 3D - Feature List - Gallery - Download - Utilities - Helpdesk |