What's the color

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Sometimes it can be a hard task to find out what the Transp.Col should be if you are going to do clipmapping or scope masking. If you are going to clip 'off' the white part of a texture, it is natural to enter 255 in the three gadgets that define the transparency color. And it don't work!!! You’re so sure you did it right. Well, why run a paint program and check what the color is, when there is a much faster method of checking it?

This method of readout can off course be applied to anything to check out what is going on. As an example you could in scope RPL handler write 'relx FFETCH F.' if you want to know the value on this at a given pixel.

Helpdesk Real 3D Main area