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Old TTo originally had no editor; at one point a new version appeared, including
the "World Editor". TTdx included an editor from the start.
Bad scenario design
Timing in TTd(x)
Bad scenario design
... - ... - ... - ... - ... - ... - ...
Fix the bad stuff - use the Editor
... - ... - ... - ... - ... - ... - ...
Host a competition?
Note that the competition players might use the editor before starting!
So: the competition host should generate the game, saving it on January
1st, wanted start year. With the right difficulty settings etc.
The would-be cheater might still try, but this would be an ordinary
'editor cheat' after the game is generated; this usually leaves traces.
... - ... - ... - ... - ... - ... - ...
NB! The old hints below were written from TTo - TT-original; not from TTdx.
Timing in TTd(x)
Rule No 1:
Rule No 2:
Rule No 3:
Adding or deleting an industry costs you nothing; the rocks/trees bulldozed
by the industry are free. But:
The industry tries to avoid trees and rocks. It will often 'jump' to a
place away from where you point! and sometimes remove another industry!
If you want the sawmill at an exact spot: prepare the site by
placing restraining rails on some of the flat tiles around.
Controlled growth for your cities
Expanding cities costs none of 'your' money.
Blasting hills! instead of lowering points
Creating a small new town;
The 1958 ones will arrive en masse on the 1st of February!
Petty cash? After some rounds TT gameplay/Editor, you approach the
end of January: set the date back to January 1st! avoid paying Loan
and Taxes at the end of the month.
This experiment was done in TTo - Original TT.
'Play scenario' creates a new player for you, leaving the old one as
your 'opponent no 0', he's before you on the list:
But be warned: This often causes a BUG in the program!
From town to town: pick up all his rails lying about! You don't want
them there in your new life as Ms CheatVille-Sneaky!
I leave that research to one of you others out there!
I haven't tried it. Over to YOU!
NB! Most of these hints are from plain old TTo, no one way signals, etc!
Last updated:
editoria.htm 2004-0415,0201 , 2003-0105 ,(2001-0705a,0602,0525 ...1998)
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Fix the bad stuff - use the Editor
Host a competition?
Add or move Industries
Controlled growth for your cities
Blasting hills!
Change starting year: What about vehicles?
Split personalities! 'Opponent quits' BUG!
Some of the scenarios I've seen may look nice, but are awkward to play, because
the designer has included some of the following:
How is the poor player going to get his stations to access all those
lovely big buildings in there? Without cheating, it's impossible to walk
a station into the city, beyond the outermost closed road loop!
Don't suggest 'Buses only'! Big cities need railways or Air travel!
Long messages to the player should be arranged in a sea corner of the map -
where they're no bother. One rarely builds on sea in the map corner.
This may be part of the scenario's difficulty, put there on purpose
by the designer. OK if it was meant like that.
The scenario you're looking at may be a good one, excepting the awkward
things mentioned above. So, unless you intend to play it in a competition
with 'no cheating allowed': Before 'Play Scenario', use the editor to
remove the unwanted stuff:
The large cities: Delete the road intersections! Leaving the rest of the
road structure. The player can fill in the intersections in the towns
(s)he's interested in.
If you intend to host a competition using this scenario, you should
certainly go through it, deleting unwanted stuff. Make up your mind
what sort of player this competition is for: do you want it to be an easy,
medium or difficult map to work on?
One of them might expand the towns, add a few well-placed industries,
remove trees, straighten coastlines etc; giving himself an unfair advantage
over the other players.
What traces? I'm not telling! Not here!
But if one of you out there starts a competition using these methods:
EMail me and ask, and I'll tell you.
I have no screen capture facility for TTo; so: Sorry, few/no pictures.
I haven't checked all the stuff below in TTdx, but I believe it works there too.
A lot of things can be done to an existing game, by going back and
forth between TT gameplay and TT editor.
Warning: in a competition, using the Editor would be cheating.
Some of the changes done in the Editor you (Player No 1) have to pay for;
but many of them are quite free! In the Editor:
Trees grow, towns build. But the date remains the same.
Industry products will not change - they are date-governed, and come in
fixed amounts every nn days.
nn days: usually one to 3 'half weeks' - 3.5 days.
Place the tile you aim at just under the Time ON / Time OFF button.
Do NOT have Road/Rail crossings on your map!
Do NOT have a rail where a city might cross it with a road!
Why? - because the city grabs 'your' roads and converts them to
hers! - The city will now own the road/rail crossing; you may
remove the road but not the rail! and if the road is removed
your trains can't even travel on it!
Elsewhere I've advised you to remove the town's streets, and lay out your
own instead. Don't do this until after you've finished your
positively last round in the editor!
Reason as above: You might have to pay twice to do the job.
Don't go via 'Play scenario'! This will create a NEW PLAYER,
with your old one as your opponent! - as 'Player no 0'.
See Split personalities!
Add or move Industries
An industry requires a flat site, with size and shape to fit the minimum
shape for that industry. It also demands a minimum of 8..10 tiles between
it and it's 'twin' - (Forest / Sawmill; Oil / Refinery)
If near to another industry: place a rail between the two.
For nice controlled growth - good street network - no steep tiles,
- you need several rounds of back and forth:
you want the town to expand the roads, not block them with houses.
I changed my original expression 'Dynamiting' to 'Blasting' after I saw
TTd, which uses a dynamite icon instead of a bulldozer.
- maybe expanding it;
- then deleting it:
can have a 'dynamiting' effect on the hillside nearby!
And is often a cheaper way of lowering land than standard 'lower points'.
You might add some road pieces, pointing at tiles you want lowered / cleared.
Sometimes, your mini town may consist of just 1 piece of road - or even
nothing - just a town name!
A long corridor for railway line or ship channel may be excavated this way.
1 level is too low! it costs more than plain bulldozing.
4 levels may be too much; if the town refuses to EXPAND, you may have to
lower one of the top points, to help it along.
- First delete Town X's houses
- Then delete some of Town X's trees; you lose rating with X,
but not with A or B.
- Then to the Editor, select town X: 'DELETE'
- NB: This may delete houses and road bits previously belonging to
A or B, if these are too near to X. avoid this by chopping MANY trees!
- You may get an error message; but your ratings with A or B are clean.
Change starting year: What about vehicles?
When saving from the editor, you can always change the date to the
1st of January any year.
If you change from 1930 to 1958: what about vehicles?
But their reliabilities will be relatively bad for a while.
Split personalities! 'Opponent quits' BUG!
This happens even if you have selected 'NO opponents', and/or 'starting time later'.
But you could use this for a really
sneaky, naughty - infamous ... cheat:
Probably the same bug other people have reported - the one when an opponent
goes out of business.
But - another thought:
Delete or connect up any of his loose road bits to the town streets.
Lower his ratings by letting him chop trees you don't want.
When his rating is Appalling or Very Poor, on to next city.
Let Ms CheatVille-Sneaky be born, with 0 debt and 'Very Good 3' city ratings.
But: what happens?
This is my experience - passive trial runs only:
Then he does - nothing much! He may bulldoze a lot of hills somewhere
(this is free for the AI opponents!)
But he doesn't build railway lines, trains etc.
At a change-of-month one of 2 things will happen:
To be replaced by a new 'Player no 0' with normal cash etc.
Whether this one plays 'normally' I haven't checked.
But the game HANGS, and your PC needs rebooting!
If before 'Play scenario' you spend the rest of his cash on building a
reasonably good rail line for Mr Crumbletown-Badluck,
(far from YOUR interest area, of course!);
and buy a train for him:
Then this investment may earn him enough to pay his loan interest, and he
will stay on, and on, maybe for the rest of the game!
- some hints may be obsolete, or downright wrong - in TTdx - TT deluxe.
- Few graphics? Sorry, no screen capture facility for TTo.
- Most of those you see are 'borrowed' from others - Thank you!!
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